Makes mobs have no AI, resulting in mobs not moving on their own. However, they still react to other changes in the environment. For example, the Zombie can still burn in the sun. Makes mobs silent. Does not work for certain sounds, see MC Determines how many ticks a mob is on fire. When Fire reaches one, the fire stops, and the mob no longer takes damage. When a mob is not on fire, this value is 1.
Makes mobs invulnerable to everything except the Void and players in Creative Mode. Mobs do not attack or run away from invulnerable mobs. Customizes the attributes of the entity. See Attribute for more details. Name: see Attribute for a list. Base: the amount to apply. Modifiers: how much and how it should vary. Number of hearts for hearts above the default maximum you must change the base value of the 'generic.
Alters the visibility of a custom name. Used to change the type of mobs, like horses. Setting a horse's type to 4 makes it a skeleton horse. Changes the horse or axolotl variant. Setting no variant or putting an incorrect variant spawns a normal white horse or pink axolotl. See Horse Variants for the list of horse variants. Changes the size of a slime, magma cube or phantom summoned into the game.
Anything higher than summons size Anything lower than 0 summons size 0. More than 32 tends to cause extreme lag. The high size of slime or magma cube may gotta lead to a crash. Things on your world won't be saved if you restart the game. Use Data values to find out the ID of each block. Whether or not the block despawns before hitting the ground. If set to 1 the block falls normally, if set to less than 1 it is set to 0.
If set to 0 the block despawns immediately. Recommended to keep this value as 1. Whether or not the block drops its item form if the block is unable to be placed. If set to 0 the block does not drop its respective item, if set to 1 the block drops its respective item. Used when summoning fireballs, Withers , and Ghasts to set the power of the explosion. Used when summoning Creepers to set the radius of the explosion. Determines how far the Shulkers upper half opens.
Positive values make the upper half open with a spin, Negative values appear to make the upper half open without a spin. Displayed in the top left corner of the inventory, instead of the regular name. Works only where such a regular name exists. This determines the first status effect that the beacon creates. It defaults to level 1 of the effect.
This determines the second status effect. If its the same as Primary, then it increases the status effect to level 2. Otherwise it is level 1. This number determines how many layers of valid blocks are below the beacon. Similar to MinSpawnDelay. After the first spawn, this is the maximum amount of ticks before more entities can spawn.
Checks the number of entities within the spawn range 'SpawnRange' tag. If the number of entities it detects is over the set MaxNearbyEntities number, it does not spawn more entities unless the amount of entities within the spawn range is decreased. Used when creating spawners that spawn multiple types of entities.
A weighted list of entities to be spawned, including NBT tags. Used if spawning multiple entities using SpawnPotentials. If the same as another SpawnPotentials entity, both have an even chance of spawning. Determines the other entity that spawns with the entity specified in the EntityId data tag.
Determines the chance of spawning the entity specified in the 'Type' sub-tag. Click the Edit link to modify or delete it, or start a new post. If you like, use this post to tell readers why you started this blog and what you plan to do with it. Menu Skip to content How to upload yourself! Home About Contact. Search for:. Download steps 1. Click link and download attached file 2.
Go to. Namely, you can print nodes, edit scalar tag values, and set the contents of lists. New functionality may be added gradually based on requests or contributions by other developers. Skip to content. Star 1. Releases Tags. NBTExplorer 2. New: Support for NBT long array tags. Assets 4 NBTExplorer New: Chunks can be deleted from regions.
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