Instead of using the combat system from Grand Theft Auto , Rockstar instead has used one that is very similar to what was on offer in the excellent Warriors video game. Jimmy is a teenager after all so his way of fighting is getting into fistfights and the combat is very, very satisfying. Jimmy can dish out some awesome moves and killer combos that are a lot of fun to do. I still think that Bully is one of the unsung heroes of the Rockstar back catalog.
This game is just a ton of fun and one that is well worth playing. While I do have a soft spot for the PlayStation 2 original.
I must admit that the enhanced version Rockstar released a year or so back is easily the best way to play the game as they have improved the visuals best, they could, increased the volume of the audio and even added in a thing or two as well. Was It Really only two years ago that Rockstar rebranded this game Canis Canem Edit for the PlayStation 2 to pacify a bunch of angry ban-minded tabloids, who wouldn't think past that single word Bully?
Was it really only eight months ago that the Scholarship Edition appeared on the Xbox ? It feels like this game's been around for a decade - perhaps that's something to do with all that controversial publicity that Rockstar seem to suck up like profitable shock Hoovers.
It's good that the game's finally made it, but it's not the flawless migration of GTA3. So, if you haven't already, meet Jimmy Hopkins, a hard, defiant but not evil boy, who's been placed in Bulworth Academy by parents who don't seem to care much what happens to him.
Being the new kid is never the best position, and if it were real, your first hours in Bully would be enough to grind you down. Girls jeer, you don't register with the Jocks, and even the nerds are brave enough to have a pop at you.
Fortunately, at least for the fl first chapter, Gary takes yon M under his wing, guiding you M through Ins brand of amoral, medicated missions, in which I you play along with his Christian-Slater-in-HecMers attempts to rule or destroy the school.
Sure enough, they're fetch, fight and escort missions, but the world is full of things to do, and the rewards are real - people become well-disposed to you and the school's factions become less hostile. It happens slowly, but Bulworth becomes a more tolerable place once you've built a reputation. This is school, so there are classes -which you can ditch, if you don't mind getting chased.
If you're on a mission when there's a lesson, and you get ' busted, the mission will fail, and you'll be dragged back to class. The days seem full.
Have you time to squeeze a mission in between classes, or a few races after school? Bully is full of things to do; the world may be smaller than in Rockstar's other games, but it's packed solid. You'll actually want to go to classes, because the bonuses are useful. Smoothtalk ladies and avoid violence with English; build bikes in Shop; increase your health bonus in Art. It almost feels like you are being encouraged into thinking an education is somehow useful. None of the ban-this-filth platoon said that because - of course - they would have to play the game to find this out.
Even if the missions aren't exactly groundbreaking, and suffer from the mini-map checkpoint-chasing that is almost Rockstar's motif, they're fun in the schoolyard setting. Plus, the cut scenes and storylines are fantastic. There's a huge reliance on stereotype and gross-out, but with so many characters, you can forgive the game for relying on familiarity. But there's also a heap of humanity. It's hard not to feel a pang of sympathy for the thieving girl whose locker you're raiding when she comes back into the toilets for a bulimic purge.
And Jimmy's speeches are unsentimental, but occasionally kind. Controls, as mentioned above, have been literally translated from a console pad onto the keyboard. Once you've changed the mouse sensitivity settings, it'll be bearable, but it's still only a mixed success. Picking locks feels possible, but imprecise.
English lessons are bizarre -selecting letters using the direction keys? On a keyboard? Did no-one realise there was an easier way to choose letters, staring directly at them? Also, the mapping of the console D-pads to Shift. The eccentricity of the targeting system it was always too easy to accidentally target and attack the person you're supposed to be helping is amplified on the PC and the bicycles send the camera into a troubling spasm.
It's strange, coming to a game, knowing you love it - but also knowing that it's taken so long to get here, and especially post-GTA IV, it's almost certainly going to look dated. Even resenting the time it took, if I'm confessing to a bit of platform-based petulance.
Bully is undeniably a fantastic sandbox game. It follows the GTA template of missions, gangs, and world expansion, and adds such a glut of things to do. Bully has a large and unlikely heart, and a stubborn reluctance to fit onto a mouse and keyboard. Before he's even had a chance to ditch class or hock a loogie in a single freshman's face, Jimmy Hopkins Bully's year-old hothead is already making a name for himself as the hero of the next bad game to ban.
What, you mean PTA groups and antiviolence crusaders take issue with a game in which your main mission is to rise to the top of a juvie-delinquent school's social order by fighting dirty and attending as few classes as possible? It doesn't help that Bully is from the publisher of the Grand Theft Auto and employs the same do-anything mechanic even if the hero isn't old enough to drive.
The makers of Grand Theft Auto swap prostitutes and carjacking for wedgies and cutting class at this prep school. Need the secret password to a house on campus? Choice No. We've all known a bully--that kid in school who had a reputation for "borrowing" lunch money, cutting class, and greeting others with a fist to the face. And even though we knew these troublemakers were in the wrong, it was hard not to admire their power over the student body.
Here you step into the shoes of Jimmy Hopkins, a year-old ruffian who, according to Rockstar spokesman Hamish Brown, "heads to Bullworth Academy because no other school will take him. Like GTA, the campus is a living and breathing environment where completing certain missions helps improve your standing.
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